Brujah
Brujah Logo

Basic info:

The Brujah can trace their roots back to ancient Babylon, and the clay tablets of the first scholars. They were the lovers and guardians of knowledge, and the founder of their line was the inventor of written language. However, in their quest for freedom, they slew their founder and were banished from the first city.
Today, the Brujah are scorned as riffraff who have lost their heritage and are without pride. They are all rebels of one kind or another, individualistic, outspoken and turbulent, forever searching for the ultimate expression of their individuality. They are punks, skinheads, bikers, rockers, freaks, socialists and anarchists. They tend to be stubborn and can be highly aggressive and ruthless. The brutish, overly physical clan, they believe that might makes right, and have little patience for those that choose not to act. They are seen as anarchistic rabble by the Camarilla. The rest of the vampire community rarely cooperates with them, since they always seem to counter existing authorities. This clan chiefly depends on their body and physical strengths, using blood to enhance their movement and combat abilities. Sensitive to slights, they can also be extremely vengeful. They are the most uncontrollable of all Kindred.

These malcontents tend to be fanatical in their disparate beliefs - the only thing that unifies them is their desire to overthrow the social system, be it vampiric or mortal, and to replace it with one of their own making (or nothing at all). Many are bullheaded crusaders of the worst sort: those who are so devoted to their causes that they are blind to any other shades of truth. They adopt pet passions and causes, which they support with volume and vitriol. Some Brujah follow charismatic members of their clan, while others prefer stances of blatant, defiant individualism.

Though the Brujah are incredibly fractious, they come to each other's aid in times of need, regardless of past disputes and antagonisms. After the common foe is defeated, however, all bets are off and it's back to business as usual. A common Brujah theme involves the foundation of a Kindred "Utopia," or the re-creation of a mythical one from nights past, though each Brujah vampire has a different idea of what said Utopia is.

The clan is poorly organized; they only occasionally hold informal meetings, and share little in common besides their love of rebellion. Indeed, they rely on their chaotic behaviour to gain the result they desire. The other Kindred allow them their eccentricities: what would get other Kindred extinguished is qualified by a remark, "Oh, a Brujah". Insolent outbursts and fevered ravings are to be expected from the Brujah. The other Kindred have simply learned to provide the Brujah the leeway that would be given to no other vampire.



Disciplines:

Celerity, Potence, Presence.



General appearance:

Brujah vary widely in appearance, though many adopt radical styles and bold looks. If stereotypes are to be believed, the typical Brujah wears a biker jacket, tattered jeans, combat boots and a fearsome array of high-maintenance hair. In truth, not all Brujah fit this image. Youthful, fashion-forward dress and noteworthy hairstyles are indeed found among many Brujah, but there are those that favor tasteful wardrobes that encourage others to take them seriously. In the end, a Brujah's appearance often suggests his attitudes: A skinhead bravo is likely an open rebel or anarchist, while a bespectacled pedant in a tweed suit is probably a reformationist or liberal. It should be noted, however, that given the Brujah penchant for nonconformity, any assumption of ideals based on appearance could be potentially dangerous. Brujah look how they want.



Usual Havens:

Wherever they damn well please. Are you going to tell them to leave?
More so than any other clan, the Brujah keep the company of other vampires, and one haven might house an entire brood. Brujah Kindred also keep multiple safehouses and boltholes, as their conflict-driven exitsences often make single locations inhospitable. Some Brujah Neonates even carry on the urban practice of home invasion, Dominating or killing a home's occupants and taking over. Like other pursuits, however, home invasions rarely sustain their interest, and the vampires often move on once they grow bored with the locale.



Progeny:

Brujah prefer those who support change in one form or another, and often recruit from college campuses, political groups or oppressed minorities. Young Brujah may hail from any background and often have a pet cause or issue of burning personal importance. All types of dissidents find their way into the ranks of the Brujah, from bomb-throwing biker anarchists to vociferous fascists to nihilistic radicals. This is, of course, part of the reason the clan is so disorganized - hatred between Brujah is often more bitter than hatred for those whom they mutually oppose.



Views on the other clans:

Gangrel: They fight well, and they're willing to go to the wall for what they believe in. Maybe we'll join them if they leave the Camarilla. Or maybe we'll leave first.

Malkavian: They're completely batshit, but at least they don't immediately hate you based on who you are.

Nosferatu: Geh! Still, they hit as hard as we do, and they know everything, so it's probably best just to be civil with them. After all, the poor bastards need all the friends they can get.

Toreador: Have any of these Kindred ever actually done anything? Or do they just snipe at each other every night?

Tremere: It's like someone Embraced a bunch of D&D geeks and told them their spells were real.

Ventrue: These fascist assholes are complete hypocrites, just like anyone else with a bit of power to throw around.



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